HTNetwork Rust Server
Offline 81.158.88.163:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:25 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:04 UTC14d ago | 0 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HTNetwork Rust Server rank against other Rust servers?
The last seven days of player hours place HTNetwork Rust Server at #15,126, within the top 70% of all ranked servers.
How busy is HTNetwork Rust Server?
HTNetwork Rust Server is offline at this count; we last saw it 13 days 9 hours ago.
Lists and tags
What do the server tags on HTNetwork Rust Server mean?
The game's server browser reads the tags HTNetwork Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include HTNetwork Rust Server?
On Rust Population, HTNetwork Rust Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on HTNetwork Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on HTNetwork Rust Server?
Its rhythm cannot be told yet: too few of HTNetwork Rust Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 10 hours ago.
Map and rules
Which map does HTNetwork Rust Server run?
The map on HTNetwork Rust Server is procedural, made by the game.
What are the rules and settings on HTNetwork Rust Server?
The name tells you nothing about gather rates: HTNetwork Rust Server states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does HTNetwork Rust Server run?
On Windows, HTNetwork Rust Server runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is HTNetwork Rust Server online, and how reliable is it?
Currently offline, HTNetwork Rust Server was last seen 13 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 14 October 2026, Rust Population saw it for the first time.
Where is HTNetwork Rust Server located?
No region is published by HTNetwork Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.158.88.163:28015.
Getting in
How do I join HTNetwork Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 81.158.88.163:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.