RustyRing, EU, 50% Decay
Online 81.16.176.157:7201 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:29 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustyRing, EU, 50% Decay rank against other Rust servers?
By player hours over the last seven days, RustyRing, EU, 50% Decay places at #15,323, within the top 69% of ranked servers.
How busy is RustyRing, EU, 50% Decay?
RustyRing, EU, 50% Decay holds 0 players at the moment, out of 150 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RustyRing, EU, 50% Decay mean?
What the game's server browser reads from RustyRing, EU, 50% Decay is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustyRing, EU, 50% Decay?
RustyRing, EU, 50% Decay appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RustyRing, EU, 50% Decay?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 7 hours in.
What is the wipe schedule on RustyRing, EU, 50% Decay?
Too few wipes are on record for RustyRing, EU, 50% Decay to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 2 hours ago the current world was made.
Map and rules
Which map does RustyRing, EU, 50% Decay run?
The map on RustyRing, EU, 50% Decay is procedural, made by the game at size 3,500 from seed 1048813131. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RustyRing, EU, 50% Decay?
No gather rate appears in the name of RustyRing, EU, 50% Decay. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustyRing, EU, 50% Decay run?
Rust network protocol 2635 and build 167781 on Linux is what RustyRing, EU, 50% Decay uses. The protocol must match for you to join, and Steam updates it for you.
Does RustyRing, EU, 50% Decay run smoothly?
It ran at 94 server fps on average over the last 48 hours, and never went below 42. Entities peaked at 71,002, including buildings, deployables and everything else. Up to 3,715 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustyRing, EU, 50% Decay online, and how reliable is it?
RustyRing, EU, 50% Decay is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustyRing, EU, 50% Decay located?
The name of RustyRing, EU, 50% Decay points to Europe, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 81.16.176.157:7201.
How to join
How do I join RustyRing, EU, 50% Decay?
To connect directly, open Rust's console with F1 and type client.connect 81.16.176.157:7201; or press Launch Rust on this page and Steam opens Rust and joins for you.