Rust PopulationField survey · Rust servers
Observing 65,961 players 11,791 servers 3,606 with someone on 126 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,514habitat unknownfirst seen 13 Sep 2026

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#14,514
top 61%
Last wipe
29d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC29d ago 1 – running 0
Mon 28 Sep, 22:38 UTC29d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC30d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC36d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC42d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC43d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RavenusDev - Map Test rank against other Rust servers?

Over the past week it ranks #14,514 for player hours, which puts RavenusDev - Map Test in the top 61% of all ranked servers.

How busy is RavenusDev - Map Test?

We have no live count for RavenusDev - Map Test right now. It was last seen 29 days 6 hours ago.

Lists and tags

What do the server tags on RavenusDev - Map Test mean?

What the game's server browser reads from RavenusDev - Map Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RavenusDev - Map Test?

RavenusDev - Map Test appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What does wipe day look like on RavenusDev - Map Test?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on RavenusDev - Map Test?

There is no next wipe to predict: RavenusDev - Map Test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 7 hours ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on RavenusDev - Map Test?

No gather rate appears in the name of RavenusDev - Map Test. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RavenusDev - Map Test run?

The setup is Rust network protocol 2633 and build 165217 on Windows for RavenusDev - Map Test. The protocol must match for you to join, and Steam updates it for you.

Is RavenusDev - Map Test online, and how reliable is it?

Offline at the moment, RavenusDev - Map Test was last seen 29 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is RavenusDev - Map Test located?

No region is published by RavenusDev - Map Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 82.0.139.250:28015 is where it lives.

Getting in

How do I join RavenusDev - Map Test?

To connect directly, open Rust's console with F1 and type client.connect 82.0.139.250:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.