Rust PopulationField survey · Rust servers
Observing 75,437 players 11,810 servers 3,743 with someone on 107 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 2,984habitat unknownfirst seen 26 Sep 2026

Vladivostok [24/7] Server #2 [Classic]

Online 82.162.62.12:28017 checked 5m ago

quad weekly wipes oxide

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
1
peak 5
Rank
#2,984
top 13%
Last wipe
5d ago
weekly schedule
Next wipe
1d 2h
Thu 29 Oct, 23:07 UTC
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 13% of all ranked servers, and #186 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 23:07 UTC, in 1d 2h. Every Thursday at 23:07 UTC · medium confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 5

Coming wipes

1d 2h
Thu 29 Oct, 23:07 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
15d 2h
Thu 12 Nov, 23:07 UTC
22d 2h
Thu 19 Nov, 23:07 UTC
29d 2h
Thu 26 Nov, 23:07 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
43d 2h
Thu 10 Dec, 23:07 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 38 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:07 UTC5d ago 5 – running 1
Thu 15 Oct, 23:07 UTC12d ago 3 held half 7 days 0
Thu 8 Oct, 23:07 UTC19d ago 3 halved by day 6 7 days 0
Thu 1 Oct, 18:46 UTC FW27d ago 4 halved by day 4 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Vladivostok [24/7] Server #2 [Classic] rank against other Rust servers?

The last seven days of player hours place Vladivostok [24/7] Server #2 [Classic] at #2,984, within the top 13% of all ranked servers. It places #186 among servers of the quad kind.

How busy is Vladivostok [24/7] Server #2 [Classic]?

The count reads 1 players on Vladivostok [24/7] Server #2 [Classic], which has 50 slots. We counted an average of 1 players in the past week, with 5 at the busiest. The busiest hour in the last 48 was 11:00 UTC, when an average of 4 players were on.

Lists and tags

What do the server tags on Vladivostok [24/7] Server #2 [Classic] mean?

What the game's server browser reads from Vladivostok [24/7] Server #2 [Classic] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Vladivostok [24/7] Server #2 [Classic]?

On Rust Population, Vladivostok [24/7] Server #2 [Classic] is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Vladivostok [24/7] Server #2 [Classic]?

Averaged over recent wipes, 4 players were counted at the busiest point. The crowd on the latest wipe peaked 38 hours in. In 33% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on Vladivostok [24/7] Server #2 [Classic]?

Vladivostok [24/7] Server #2 [Classic] follows a wipe rhythm of every Thursday at 23:07 UTC. On Thursday 29 October at 23:07 UTC its next wipe is due. 5 days 21 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does Vladivostok [24/7] Server #2 [Classic] run?

The map on Vladivostok [24/7] Server #2 [Classic] is procedural, made by the game at size 3,000 from seed 26982. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Vladivostok [24/7] Server #2 [Classic]?

No gather rate appears in the name of Vladivostok [24/7] Server #2 [Classic]. A group can hold 4 players at most (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Vladivostok [24/7] Server #2 [Classic] run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Vladivostok [24/7] Server #2 [Classic]. Steam updates your game automatically, but you need the same protocol to join.

Does Vladivostok [24/7] Server #2 [Classic] run smoothly?

It ran at 123 server fps on average over the last 48 hours, and never went below 93. Entities peaked at 47,632, including buildings, deployables and everything else. The highest memory usage was 2,015 MB. Players feel lag when fps is low and the entity count climbs.

Is Vladivostok [24/7] Server #2 [Classic] online, and how reliable is it?

Vladivostok [24/7] Server #2 [Classic] is up and running at the moment. About 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 26 September 2026, Rust Population saw it for the first time.

Where is Vladivostok [24/7] Server #2 [Classic] located?

A region is not published by Vladivostok [24/7] Server #2 [Classic]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 82.162.62.12:28017.

Getting in

How do I join Vladivostok [24/7] Server #2 [Classic]?

Open the console with F1 in Rust and enter client.connect 82.162.62.12:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://m.vk.com/vlrust.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts4
Group limit Teams can have no more than 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.