P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC4d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC6d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC10d ago | – | – | – | 0 |
Quick answers
Population
How does P.I.P RUST Test Server rank against other Rust servers?
By player hours over the last seven days, P.I.P RUST Test Server places at #7,077, within the top 32% of ranked servers.
How busy is P.I.P RUST Test Server?
P.I.P RUST Test Server holds 0 players at the moment, out of 20 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 23:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on P.I.P RUST Test Server mean?
The game's server browser reads the tags P.I.P RUST Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include P.I.P RUST Test Server?
P.I.P RUST Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on P.I.P RUST Test Server?
Every few hours P.I.P RUST Test Server starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does P.I.P RUST Test Server run?
P.I.P RUST Test Server uses a map the game generates, procedural, at size 3,500 with seed 1891438067. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on P.I.P RUST Test Server?
No gather rate appears in the name of P.I.P RUST Test Server. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does P.I.P RUST Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for P.I.P RUST Test Server. Steam updates your game automatically, but you need the same protocol to join.
Does P.I.P RUST Test Server run smoothly?
In the last 48 hours, it averaged 204 server fps, with a low of 144. The entity count reached 87,595: buildings, deployables and all other objects. The highest memory usage was 3,655 MB. What players experience as lag comes from low fps and a rising entity count.
Is P.I.P RUST Test Server online, and how reliable is it?
Right now, P.I.P RUST Test Server is online. The uptime it reports suggests a restart roughly 23 hours ago. Over the last 7 full days, 111 of 168 hours were online, or 66%. The first sighting by Rust Population was on 4 October 2026.
Where is P.I.P RUST Test Server located?
Nothing published by P.I.P RUST Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 82.21.2.10:10218 is where it lives.
Getting in
How do I join P.I.P RUST Test Server?
To connect directly, open Rust's console with F1 and type client.connect 82.21.2.10:10218; or press Launch Rust on this page and Steam opens Rust and joins for you.