Rust PopulationField survey · Rust servers
Observing 57,310 players 11,753 servers 3,407 with someone on 132 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,572habitat unknownfirst seen 25 Oct 2026

RustGETON

Online 82.223.35.193:25600 checked 7m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,572
top 30%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustGETON rank against other Rust servers?

The last seven days of player hours place RustGETON at #6,572, within the top 30% of all ranked servers.

How busy is RustGETON?

The count reads 0 players on RustGETON, which has 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 16:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on RustGETON mean?

The game's server browser reads the tags RustGETON publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustGETON?

On Rust Population, RustGETON is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What is the wipe schedule on RustGETON?

Too few wipes are on record for RustGETON to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 days 3 hours ago, that is how long the current world has stood.

Settings

Which map does RustGETON run?

RustGETON uses a map the game generates, procedural, at size 4,000 with seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RustGETON?

No gather rate appears in the name of RustGETON. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustGETON run?

On Linux, RustGETON runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does RustGETON run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 90,600: buildings, deployables and all other objects. The highest memory usage was 2,421 MB. What players experience as lag comes from low fps and a rising entity count.

Is RustGETON online, and how reliable is it?

Right now, RustGETON is online. The uptime it reports suggests a restart roughly 15 hours ago. Over the last 2 full days, 48 of 48 hours were online, or 100%. On 25 October 2026, Rust Population saw it for the first time.

Where is RustGETON located?

Nothing published by RustGETON states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 82.223.35.193:25600.

Getting in

How do I join RustGETON?

Either enter client.connect 82.223.35.193:25600 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.