Operation Deadfall (local)
Offline 83.140.77.13:28235 checked 23h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:40 UTC23h ago | – | – | – | 1 |
| Tue 27 Oct, 21:56 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:24 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 20:04 UTC1d ago | – | – | – | 1 |
Quick answers
Population
How does Operation Deadfall (local) rank against other Rust servers?
The last seven days of player hours place Operation Deadfall (local) at #11,409, within the top 51% of all ranked servers.
How busy is Operation Deadfall (local)?
At this count Operation Deadfall (local) is offline, with its last sighting 23 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 22:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Operation Deadfall (local) mean?
The game's server browser reads the tags Operation Deadfall (local) publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Operation Deadfall (local)?
Operation Deadfall (local) appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on Operation Deadfall (local)?
Every few hours Operation Deadfall (local) starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does Operation Deadfall (local) run?
A procedural map, generated by the game, is in use on Operation Deadfall (local).
What are the rules and settings on Operation Deadfall (local)?
The name tells you nothing about gather rates: Operation Deadfall (local) states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Operation Deadfall (local) run?
Rust network protocol 2635 and build 168909 on Windows is what Operation Deadfall (local) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Operation Deadfall (local) online, and how reliable is it?
We last saw Operation Deadfall (local) 23 hours ago, and it is offline now. On 27 October 2026, Rust Population saw it for the first time.
Where is Operation Deadfall (local) located?
No region is published by Operation Deadfall (local). The location a server claims is what Rust Population shows, not the place where the machine stands. 83.140.77.13:28235 is where it lives.
How to join
How do I join Operation Deadfall (local)?
Either enter client.connect 83.140.77.13:28235 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.