Procedural Map
Online 83.147.29.183:28025 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Procedural Map rank against other Rust servers?
By player hours over the last seven days, Procedural Map places at #7,128, within the top 32% of ranked servers.
How busy is Procedural Map?
Of its 100 slots, Procedural Map is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Procedural Map mean?
These are the tags Procedural Map publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Procedural Map?
These Rust Population lists include Procedural Map: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Procedural Map?
The busiest point of its recent wipes averaged 3 players. 38 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Procedural Map?
Too few wipes are on record for Procedural Map to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Procedural Map run?
A procedural map of size 3,700 from seed 657663029, generated by the game, is in use on Procedural Map. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Procedural Map?
No gather rate appears in the name of Procedural Map. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Procedural Map run?
Rust network protocol 2635 and build 166652 on Windows is what Procedural Map uses. The protocol must match for you to join, and Steam updates it for you.
Does Procedural Map run smoothly?
It ran at 29 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 80,134, including buildings, deployables and everything else. The highest memory usage was 2,420 MB. What players experience as lag comes from low fps and a rising entity count.
Is Procedural Map online, and how reliable is it?
You will find Procedural Map online now. About 17 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Procedural Map located?
No region is published by Procedural Map. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 83.147.29.183:28025.
How to join
How do I join Procedural Map?
To connect directly, open Rust's console with F1 and type client.connect 83.147.29.183:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.