Mod testing ground
Offline 84.15.220.97:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mod testing ground rank against other Rust servers?
By player hours over the last seven days, Mod testing ground places at #12,911, within the top 60% of ranked servers.
How busy is Mod testing ground?
Mod testing ground is offline at this count; we last saw it 11 days 2 hours ago.
Tags
What do the server tags on Mod testing ground mean?
What the game's server browser reads from Mod testing ground is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Mod testing ground?
Mod testing ground appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Mod testing ground?
Its rhythm cannot be told yet: too few of Mod testing ground's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 7 hours ago the current world was made.
Map and rules
Which map does Mod testing ground run?
Mod testing ground uses a map the game generates: procedural.
What are the rules and settings on Mod testing ground?
Nothing in Mod testing ground's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Mod testing ground run?
On Windows, Mod testing ground runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Mod testing ground online, and how reliable is it?
Currently offline, Mod testing ground was last seen 11 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 October 2026.
Where is Mod testing ground located?
A region is not published by Mod testing ground. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 84.15.220.97:28015.
How to join
How do I join Mod testing ground?
Open the console with F1 in Rust and enter client.connect 84.15.220.97:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.