Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 7 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,639habitat unknownfirst seen 23 Oct 2026

Operational Control Center

Offline 84.174.76.43:28015 checked 5d ago

moddedcarbonpve

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 1
Rank
#12,639
top 57%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Operational Control Center rank against other Rust servers?

By player hours over the last seven days, Operational Control Center places at #12,639, within the top 57% of ranked servers.

How busy is Operational Control Center?

Operational Control Center is offline at this count; we last saw it 5 days 9 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on Operational Control Center mean?

These are the tags Operational Control Center publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Operational Control Center?

On Rust Population, Operational Control Center is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on Operational Control Center?

Its rhythm cannot be told yet: too few of Operational Control Center's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 5 days 10 hours ago, that is how long the current world has stood.

Settings

Which map does Operational Control Center run?

A procedural map, generated by the game, is in use on Operational Control Center.

What are the rules and settings on Operational Control Center?

No gather rate appears in the name of Operational Control Center. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Operational Control Center run?

Rust network protocol 2635 and build 168909 on Windows is what Operational Control Center uses. The protocol must match for you to join, and Steam updates it for you.

Is Operational Control Center online, and how reliable is it?

We last saw Operational Control Center 5 days 9 hours ago, and it is offline now. Over the last 4 full days, 0 of 96 hours were online, or 0%. On 23 October 2026, Rust Population saw it for the first time.

Where is Operational Control Center located?

Nothing published by Operational Control Center states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 84.174.76.43:28015.

How to join

How do I join Operational Control Center?

To connect directly, open Rust's console with F1 and type client.connect 84.174.76.43:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players You can join up to 5 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.