Rust PopulationField survey · Rust servers
Observing 51,557 players 11,739 servers 3,316 with someone on 122 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,979habitat unknownfirst seen 13 Sep 2026

[EU|ITA] Mich

Online 84.221.16.135:28015 checked 12m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#5,979
top 27%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:06 UTC2d ago 1 – running 0
Sat 24 Oct, 20:11 UTC4d ago 1 held half 2 days 0
Mon 19 Oct, 06:59 UTC9d ago 1 held half 5.5 days 0
Sat 17 Oct, 11:56 UTC11d ago 1 – 1.8 days 1
Mon 12 Oct, 09:36 UTC16d ago 2 held half 5.1 days 0
Sat 10 Oct, 09:08 UTC18d ago 1 held half 2 days 0
Sun 4 Oct, 14:05 UTC24d ago 1 held half 5.8 days 1
Sun 4 Oct, 07:11 UTC24d ago 1 – 0.3 days 0
Sat 3 Oct, 09:21 UTC25d ago 1 – 0.9 days 0
Fri 2 Oct, 10:20 UTC26d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [EU|ITA] Mich rank against other Rust servers?

The last seven days of player hours place [EU|ITA] Mich at #5,979, within the top 27% of all ranked servers.

How busy is [EU|ITA] Mich?

[EU|ITA] Mich holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.

Tags

What do the server tags on [EU|ITA] Mich mean?

These are the tags [EU|ITA] Mich publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [EU|ITA] Mich?

On Rust Population, [EU|ITA] Mich is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on [EU|ITA] Mich?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on [EU|ITA] Mich?

Irregular times are when [EU|ITA] Mich wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 3 hours ago the current world was made.

Settings

Which map does [EU|ITA] Mich run?

A custom map of size 4,500 is in use on [EU|ITA] Mich, and the map file is published, so you can download it here.

What are the rules and settings on [EU|ITA] Mich?

No gather rate appears in the name of [EU|ITA] Mich. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [EU|ITA] Mich run?

On Windows, [EU|ITA] Mich runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU|ITA] Mich run smoothly?

It ran at 79 server fps on average over the last 48 hours, and never went below 34. Entities peaked at 143,131, including buildings, deployables and everything else. Up to 4,146 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [EU|ITA] Mich online, and how reliable is it?

Right now, [EU|ITA] Mich is online. Judging by the uptime it reports, the last restart was about 3 hours ago. It was up 66% of the time over the last 7 full days, 111 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [EU|ITA] Mich located?

The name of [EU|ITA] Mich points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 84.221.16.135:28015.

Getting in

How do I join [EU|ITA] Mich?

Either enter client.connect 84.221.16.135:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/wfgp5uybw7.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Other

rustmaps
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.