Todd's Testing Ground
Offline EU 84.68.167.234:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:14 UTC17d ago | – | – | running | 0 |
| Wed 7 Oct, 23:26 UTC22d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Todd's Testing Ground rank against other Rust servers?
Seven-day player hours put Todd's Testing Ground at #15,270, or #2,527 in Europe, inside the top 69% of all ranked servers.
How busy is Todd's Testing Ground?
Todd's Testing Ground is offline at this count; we last saw it 6 days 9 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Todd's Testing Ground mean?
These are the tags Todd's Testing Ground publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Todd's Testing Ground?
On Rust Population, Todd's Testing Ground is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Todd's Testing Ground?
Across its recent wipes the busiest crowds averaged 0 players.
What is the wipe schedule on Todd's Testing Ground?
The record holds too few of Todd's Testing Ground's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 17 days 10 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Todd's Testing Ground?
Nothing in Todd's Testing Ground's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Todd's Testing Ground run?
Rust network protocol 2635 and build 168909 on Linux is what Todd's Testing Ground uses. Steam updates your game automatically, but you need the same protocol to join.
Is Todd's Testing Ground online, and how reliable is it?
We last saw Todd's Testing Ground 6 days 9 hours ago, and it is offline now. Over the last 7 full days, 2 of 168 hours were online, or 1%. The first sighting by Rust Population was on 13 September 2026.
Where is Todd's Testing Ground located?
The EU tag is how Todd's Testing Ground places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 84.68.167.234:28015.
How to join
How do I join Todd's Testing Ground?
Open the console with F1 in Rust and enter client.connect 84.68.167.234:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.