Rust PopulationField survey · Rust servers
Observing 41,011 players 11,701 servers 3,012 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,057habitat unknownfirst seen 28 Oct 2026

NatchPlay traffic test

Offline 84.71.137.90:28015 checked 13h ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak 1
Rank
#14,057
top 63%
Last wipe
13h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75104:0012:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:03 UTC13h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does NatchPlay traffic test rank against other Rust servers?

The last seven days of player hours place NatchPlay traffic test at #14,057, within the top 63% of all ranked servers.

How busy is NatchPlay traffic test?

NatchPlay traffic test is offline at this count; we last saw it 13 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.

Tags

What do the server tags on NatchPlay traffic test mean?

What the game's server browser reads from NatchPlay traffic test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include NatchPlay traffic test?

These Rust Population lists include NatchPlay traffic test: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What is the wipe schedule on NatchPlay traffic test?

Too few wipes are on record for NatchPlay traffic test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 hours ago.

Settings

Which map does NatchPlay traffic test run?

A procedural map, generated by the game, is in use on NatchPlay traffic test.

What are the rules and settings on NatchPlay traffic test?

No gather rate appears in the name of NatchPlay traffic test. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does NatchPlay traffic test run?

The setup is Rust network protocol 2635 and build 168909 on Linux for NatchPlay traffic test. The protocol must match for you to join, and Steam updates it for you.

Is NatchPlay traffic test online, and how reliable is it?

Offline at the moment, NatchPlay traffic test was last seen 13 hours ago. On 28 October 2026, Rust Population saw it for the first time.

Where is NatchPlay traffic test located?

A region is not published by NatchPlay traffic test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 84.71.137.90:28015.

Getting in

How do I join NatchPlay traffic test?

To connect directly, open Rust's console with F1 and type client.connect 84.71.137.90:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.