Rust PopulationField survey · Rust servers
Observing 75,264 players 11,770 servers 3,495 with someone on 241 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,276habitat unknownfirst seen 20 Oct 2026

Gamed!de

Online 85.14.194.222:28015 checked 5m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Gamed!de rank against other Rust servers?

Over the past week it ranks #15,276 for player hours, which puts Gamed!de in the top 69% of all ranked servers.

How busy is Gamed!de?

The count reads 0 players on Gamed!de, which has 10 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on Gamed!de mean?

The game's server browser reads the tags Gamed!de publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Gamed!de?

Gamed!de appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Gamed!de?

The record holds too few of Gamed!de's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 8 days 23 hours ago.

Map and rules

Which map does Gamed!de run?

A procedural map of size 2,500 from seed 6738, generated by the game, is in use on Gamed!de. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Gamed!de?

Nothing in Gamed!de's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Gamed!de run?

On Linux, Gamed!de runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Does Gamed!de run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 11. The entity count reached 31,257: buildings, deployables and all other objects. Up to 2,405 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Gamed!de online, and how reliable is it?

Right now, Gamed!de is online. Judging by the uptime it reports, the last restart was about 8 days 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 20 October 2026, Rust Population saw it for the first time.

Where is Gamed!de located?

A region is not published by Gamed!de. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 85.14.194.222:28015.

How to join

How do I join Gamed!de?

To connect directly, open Rust's console with F1 and type client.connect 85.14.194.222:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.