4Netplayers Rust Server
Online 85.14.206.27:23400 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:11 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server at #15,262, within the top 69% of all ranked servers.
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server holds 0 players at the moment, out of 16 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): You can join up to 16 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on 4Netplayers Rust Server?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers Rust Server run?
A procedural map of size 4,000 from seed 2147483647, generated by the game, is in use on 4Netplayers Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server?
Nothing in 4Netplayers Rust Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does 4Netplayers Rust Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 29. The entity count reached 99,315: buildings, deployables and all other objects. Memory use peaked at 3,464 MB. What players experience as lag comes from low fps and a rising entity count.
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is up and running at the moment. About 4 days 15 hours ago, it restarted, according to its uptime. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is 4Netplayers Rust Server located?
A region is not published by 4Netplayers Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.14.206.27:23400.
Getting in
How do I join 4Netplayers Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 85.14.206.27:23400; or press Launch Rust on this page and Steam opens Rust and joins for you.