Rust PopulationField survey · Rust servers
Observing 43,541 players 11,644 servers 3,049 with someone on 97 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,379habitat unknownfirst seen 26 Sep 2026

4Netplayers Rust Server

Offline 85.14.210.9:21800 checked 8d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep1 Oct6 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.5 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:46 UTC11d ago 1 – running 0
Sat 3 Oct, 07:25 UTC26d ago 0 – 14.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4Netplayers Rust Server rank against other Rust servers?

Over the past week it ranks #15,379 for player hours, which puts 4Netplayers Rust Server in the top 70% of all ranked servers.

How busy is 4Netplayers Rust Server?

We have no live count for 4Netplayers Rust Server right now. It was last seen 8 days 16 hours ago.

Tags

What do the server tags on 4Netplayers Rust Server mean?

These are the tags 4Netplayers Rust Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 4Netplayers Rust Server?

These Rust Population lists include 4Netplayers Rust Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on 4Netplayers Rust Server?

Averaged over recent wipes, 0 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server?

Its rhythm cannot be told yet: too few of 4Netplayers Rust Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 9 hours ago, that is how long the current world has stood.

Settings

Which map does 4Netplayers Rust Server run?

A procedural map of size 2,200 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join, and Steam updates it for you.

Is 4Netplayers Rust Server online, and how reliable is it?

Currently offline, 4Netplayers Rust Server was last seen 8 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 26 September 2026.

Where is 4Netplayers Rust Server located?

A region is not published by 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.14.210.9:21800.

How to join

How do I join 4Netplayers Rust Server?

Either enter client.connect 85.14.210.9:21800 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.