Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 95 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,469habitat unknownfirst seen 25 Sep 2026

4Netplayers Rust Server

Offline 85.14.211.3:22900 checked 28d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#14,469
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep2 Oct4 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server rank against other Rust servers?

Over the past week it ranks #14,469 for player hours, which puts 4Netplayers Rust Server in the top 61% of all ranked servers.

How busy is 4Netplayers Rust Server?

We have no live count for 4Netplayers Rust Server right now. It was last seen 28 days 22 hours ago.

Tags

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 4Netplayers Rust Server?

4Netplayers Rust Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server?

Its rhythm cannot be told yet: too few of 4Netplayers Rust Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 33 days 10 hours ago the current world was made.

Map and rules

Which map does 4Netplayers Rust Server run?

4Netplayers Rust Server uses a map the game generates, procedural, at size 4,000 with seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on 4Netplayers Rust Server?

Nothing in 4Netplayers Rust Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is 4Netplayers Rust Server online, and how reliable is it?

Currently offline, 4Netplayers Rust Server was last seen 28 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 85.14.211.3:22900.

How to join

How do I join 4Netplayers Rust Server?

To connect directly, open Rust's console with F1 and type client.connect 85.14.211.3:22900; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.