4Netplayers 311023
Online 85.14.211.6:20000 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:12 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 03:10 UTC25d ago | 0 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers 311023 rank against other Rust servers?
Over the past week it ranks #15,290 for player hours, which puts 4Netplayers 311023 in the top 69% of all ranked servers.
How busy is 4Netplayers 311023?
4Netplayers 311023 holds 0 players at the moment, out of 10 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on 4Netplayers 311023 mean?
The game's server browser reads the tags 4Netplayers 311023 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers 311023?
On Rust Population, 4Netplayers 311023 is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers 311023?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on 4Netplayers 311023?
The record holds too few of 4Netplayers 311023's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers 311023 run?
4Netplayers 311023 uses a map the game generates, procedural, at size 4,000 with seed 1234567890. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 4Netplayers 311023?
The name tells you nothing about gather rates: 4Netplayers 311023 states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers 311023 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers 311023. Your game needs the same protocol to join; Steam takes care of updating it.
Does 4Netplayers 311023 run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 28. Up to 89,973 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,900 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 4Netplayers 311023 online, and how reliable is it?
4Netplayers 311023 is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 16 hours ago. Over the last 7 full days, 158 of 168 hours were online, or 94%. It was first seen by Rust Population on 13 September 2026.
Where is 4Netplayers 311023 located?
Nothing published by 4Netplayers 311023 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 85.14.211.6:20000.
Getting in
How do I join 4Netplayers 311023?
To connect directly, open Rust's console with F1 and type client.connect 85.14.211.6:20000; or press Launch Rust on this page and Steam opens Rust and joins for you.