Rust PopulationField survey · Rust servers
Observing 71,901 players 11,757 servers 3,470 with someone on 213 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,290habitat unknownfirst seen 13 Sep 2026

4Netplayers 311023

Online 85.14.211.6:20000 checked 9m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC24d ago 0 – running 0
Sun 4 Oct, 03:10 UTC25d ago 0 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers 311023 rank against other Rust servers?

Over the past week it ranks #15,290 for player hours, which puts 4Netplayers 311023 in the top 69% of all ranked servers.

How busy is 4Netplayers 311023?

4Netplayers 311023 holds 0 players at the moment, out of 10 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on 4Netplayers 311023 mean?

The game's server browser reads the tags 4Netplayers 311023 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 4Netplayers 311023?

On Rust Population, 4Netplayers 311023 is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on 4Netplayers 311023?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on 4Netplayers 311023?

The record holds too few of 4Netplayers 311023's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days ago, that is how long the current world has stood.

Map and rules

Which map does 4Netplayers 311023 run?

4Netplayers 311023 uses a map the game generates, procedural, at size 4,000 with seed 1234567890. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers 311023?

The name tells you nothing about gather rates: 4Netplayers 311023 states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does 4Netplayers 311023 run?

The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers 311023. Your game needs the same protocol to join; Steam takes care of updating it.

Does 4Netplayers 311023 run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 28. Up to 89,973 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,900 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is 4Netplayers 311023 online, and how reliable is it?

4Netplayers 311023 is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 16 hours ago. Over the last 7 full days, 158 of 168 hours were online, or 94%. It was first seen by Rust Population on 13 September 2026.

Where is 4Netplayers 311023 located?

Nothing published by 4Netplayers 311023 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 85.14.211.6:20000.

Getting in

How do I join 4Netplayers 311023?

To connect directly, open Rust's console with F1 and type client.connect 85.14.211.6:20000; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.