Rust PopulationField survey · Rust servers
Observing 46,030 players 11,649 servers 3,128 with someone on 109 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,816habitat unknownfirst seen 22 Oct 2026

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 13m ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
1
peak 5
Rank
#3,816
top 17%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [AU] Dead Signal | Monthly rank against other Rust servers?

Over the past week it ranks #3,816 for player hours, which puts [AU] Dead Signal | Monthly in the top 17% of all ranked servers.

How busy is [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly holds 0 players at the moment, out of 100 slots. We counted an average of 1 players in the past week, with 5 at the busiest. The busiest hour in the last 48 was 09:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on [AU] Dead Signal | Monthly mean?

What the game's server browser reads from [AU] Dead Signal | Monthly is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [AU] Dead Signal | Monthly?

These Rust Population lists include [AU] Dead Signal | Monthly: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on [AU] Dead Signal | Monthly?

Its rhythm cannot be told yet: too few of [AU] Dead Signal | Monthly's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 5 hours ago.

Settings

Which map does [AU] Dead Signal | Monthly run?

A procedural map of size 3,000 from seed 12345, generated by the game, is in use on [AU] Dead Signal | Monthly. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [AU] Dead Signal | Monthly?

No gather rate appears in the name of [AU] Dead Signal | Monthly. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [AU] Dead Signal | Monthly run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [AU] Dead Signal | Monthly. Steam updates your game automatically, but you need the same protocol to join.

Does [AU] Dead Signal | Monthly run smoothly?

In the last 48 hours, it averaged 100 server fps, with a low of 37. Entities peaked at 48,260, including buildings, deployables and everything else. Up to 2,143 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [AU] Dead Signal | Monthly online, and how reliable is it?

[AU] Dead Signal | Monthly is up and running at the moment. The uptime it reports suggests a restart roughly 13 hours ago. Over the last 6 full days, 142 of 144 hours were online, or 99%. The first sighting by Rust Population was on 22 October 2026.

Where is [AU] Dead Signal | Monthly located?

Nothing in the tags says where [AU] Dead Signal | Monthly is, but its name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.155.189.54:28015 is where it lives.

Getting in

How do I join [AU] Dead Signal | Monthly?

Either enter client.connect 85.155.189.54:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://radiantplay.com.au.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.