server_name
Offline 85.174.203.10:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:00 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #15,339, within the top 69% of all ranked servers.
How busy is server_name?
server_name is offline at this count; we last saw it 4 days 10 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include server_name?
server_name appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on server_name?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on server_name?
Too few wipes are on record for server_name to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does server_name run?
A procedural map, generated by the game, is in use on server_name.
What are the rules and settings on server_name?
The name tells you nothing about gather rates: server_name states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does server_name run?
The setup is Rust network protocol 2635 and build 168909 on Windows for server_name. The protocol must match for you to join, and Steam updates it for you.
Is server_name online, and how reliable is it?
Offline at the moment, server_name was last seen 4 days 10 hours ago. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. It was first seen by Rust Population on 24 October 2026.
Where is server_name located?
No region is published by server_name. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.174.203.10:28015.
Getting in
How do I join server_name?
Open the console with F1 in Rust and enter client.connect 85.174.203.10:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.