server_name
Offline 85.174.203.10:28016 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
The last seven days of player hours place server_name at #15,341, within the top 69% of all ranked servers.
How busy is server_name?
At this count server_name is offline, with its last sighting 4 days 10 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include server_name?
These Rust Population lists include server_name: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on server_name?
The record holds too few of server_name's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does server_name run?
A procedural map, generated by the game, is in use on server_name.
What are the rules and settings on server_name?
The name tells you nothing about gather rates: server_name states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does server_name run?
Rust network protocol 2635 and build 168909 on Windows is what server_name uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is server_name online, and how reliable is it?
Offline at the moment, server_name was last seen 4 days 10 hours ago. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.
Where is server_name located?
No region is published by server_name. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.174.203.10:28016.
How to join
How do I join server_name?
Either enter client.connect 85.174.203.10:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.