server_name
Offline 85.174.203.10:28016 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does server_name rank against other Rust servers?
By player hours over the last seven days, server_name places at #15,323, within the top 69% of ranked servers.
How busy is server_name?
We have no live count for server_name right now. It was last seen 4 days 14 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on server_name mean?
What the game's server browser reads from server_name is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include server_name?
server_name appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on server_name?
The record holds too few of server_name's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 14 hours ago.
Map and rules
Which map does server_name run?
server_name uses a map the game generates: procedural.
What are the rules and settings on server_name?
Nothing in server_name's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does server_name run?
Rust network protocol 2635 and build 168909 on Windows is what server_name uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is server_name online, and how reliable is it?
We last saw server_name 4 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.
Where is server_name located?
A region is not published by server_name. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 85.174.203.10:28016.
Getting in
How do I join server_name?
Open the console with F1 in Rust and enter client.connect 85.174.203.10:28016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.