EACPatchTest
Offline 85.175.226.51:29000 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:42 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EACPatchTest rank against other Rust servers?
By player hours over the last seven days, EACPatchTest places at #15,561, within the top 70% of ranked servers.
How busy is EACPatchTest?
EACPatchTest is offline at this count; we last saw it 18 days 8 hours ago.
Tags
What do the server tags on EACPatchTest mean?
What the game's server browser reads from EACPatchTest is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EACPatchTest?
On Rust Population, EACPatchTest is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on EACPatchTest?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on EACPatchTest?
Too few wipes are on record for EACPatchTest to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 9 hours ago the current world was made.
Map and rules
Which map does EACPatchTest run?
A procedural map, generated by the game, is in use on EACPatchTest.
What are the rules and settings on EACPatchTest?
No gather rate appears in the name of EACPatchTest. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does EACPatchTest run?
On Windows, EACPatchTest runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is EACPatchTest online, and how reliable is it?
Currently offline, EACPatchTest was last seen 18 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.
Where is EACPatchTest located?
No region is published by EACPatchTest. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.175.226.51:29000.
How to join
How do I join EACPatchTest?
Open the console with F1 in Rust and enter client.connect 85.175.226.51:29000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.