Rust
Online EU 85.175.6.244:28400 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:27 UTC10d ago | 3 | – | running | 0 |
| Tue 13 Oct, 20:07 UTC15d ago | 4 | halved by day 1 | 4.2 days | 0 |
| Mon 12 Oct, 20:30 UTC16d ago | 4 | – | 1 days | 0 |
| Mon 12 Oct, 00:13 UTC16d ago | 4 | – | 0.8 days | 0 |
| Sun 11 Oct, 15:53 UTC17d ago | 1 | – | 0.3 days | 1 |
| Sat 10 Oct, 19:07 UTC18d ago | 1 | – | 0.9 days | 0 |
| Fri 2 Oct, 18:18 UTC26d ago | 3 | halved by day 1 | 8 days | 1 |
| Wed 30 Sep, 17:34 UTC28d ago | 2 | held half | 2 days | 2 |
| Sat 26 Sep, 19:34 UTC32d ago | 5 | halved by day 1 | 3.9 days | 0 |
| Mon 14 Sep, 15:48 UTC44d ago | 3 | halved by day 1 | 12.2 days | 0 |
| Sun 13 Sep, 19:40 UTC45d ago | 3 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust rank against other Rust servers?
On player hours over the last seven days Rust is #8,489, #2,137 in Europe, placing it in the top 38% of ranked servers.
How busy is Rust?
Of its 100 slots, Rust is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 18:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Rust mean?
These are the tags Rust publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust?
On Rust Population, Rust is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Rust?
The busiest point of its recent wipes averaged 4 players. 42 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rust?
Once a month Rust wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 10 days 19 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Rust run?
A procedural map of size 2,000 from seed 1337, generated by the game, is in use on Rust. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust?
Nothing in Rust's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust run?
Rust network protocol 2635 and build 168909 on Windows is what Rust uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rust run smoothly?
The last 48 hours saw an average of 59 server fps, with 59 as the lowest. Up to 14,819 entities were present, counting buildings, deployables and everything else. Up to 1,482 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust online, and how reliable is it?
Right now, Rust is online. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Rust located?
By its EU tag, Rust says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.175.6.244:28400 is where it lives.
Getting in
How do I join Rust?
To connect directly, open Rust's console with F1 and type client.connect 85.175.6.244:28400; or press Launch Rust on this page and Steam opens Rust and joins for you.