Rust PopulationField survey · Rust servers
Observing 63,000 players 11,748 servers 3,404 with someone on 200 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,156habitat unknownfirst seen 14 Oct 2026

>>TGC<<

Offline 85.190.160.9:10500 checked 13h ago

Measurements

Players now
1/ 20
= 1 player
5% full
7-day average
1
peak 2
Rank
#6,156
top 28%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304021:0022:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does >>TGC<< rank against other Rust servers?

Over the past week it ranks #6,156 for player hours, which puts >>TGC<< in the top 28% of all ranked servers.

How busy is >>TGC<<?

At this count >>TGC<< is offline, with its last sighting 13 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. In the last 48 hours the peak hour came at 21:00 UTC, averaging 2 players.

Tags

What do the server tags on >>TGC<< mean?

What the game's server browser reads from >>TGC<< is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include >>TGC<<?

>>TGC<< appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on >>TGC<<?

The record holds too few of >>TGC<<'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days 17 hours ago, that is how long the current world has stood.

Map and rules

Which map does >>TGC<< run?

A procedural map of size 3,500 from seed 6738, generated by the game, is in use on >>TGC<<. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on >>TGC<<?

The name tells you nothing about gather rates: >>TGC<< states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does >>TGC<< run?

On Windows, >>TGC<< runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does >>TGC<< run smoothly?

It ran at 32 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 65,251, including buildings, deployables and everything else. Memory use peaked at 1,379 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is >>TGC<< online, and how reliable is it?

We last saw >>TGC<< 13 hours ago, and it is offline now. About 1 hours ago, it restarted, according to its uptime. It was up 12% of the time over the last 7 full days, 20 out of 168 hours. The first sighting by Rust Population was on 14 October 2026.

Where is >>TGC<< located?

Nothing published by >>TGC<< states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 85.190.160.9:10500 is where it lives.

Getting in

How do I join >>TGC<<?

To connect directly, open Rust's console with F1 and type client.connect 85.190.160.9:10500; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp20
Max players You can join up to 20 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.