Rust PopulationField survey · Rust servers
Observing 82,123 players 11,826 servers 3,756 with someone on 273 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,928habitat unknownfirst seen 13 Sep 2026

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Online 85.233.150.44:35025 checked 10m ago

2x moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#6,928
top 31%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5.5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:50 UTC13d ago 3 – running 0
Fri 2 Oct, 12:58 UTC27d ago 1 halved by day 2 14 days 0
Sat 19 Sep, 11:22 UTC40d ago 3 halved by day 9 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] rank against other Rust servers?

By player hours over the last seven days, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] places at #6,928, within the top 31% of ranked servers.

How busy is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Of its 100 slots, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 00:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] mean?

These are the tags Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

On Rust Population, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Wipe notes

What does wipe day look like on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 47 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 5.5 when it did not hold.

What is the wipe schedule on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

There is no next wipe to predict: Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 2 hours ago the current world was made.

Map and rules

Which map does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?

A procedural map of size 3,700 from seed 1595316433, generated by the game, is in use on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

The name says it: gathering is multiplied 2x on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?

On Linux, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run smoothly?

The last 48 hours saw an average of 60 server fps, with 58 as the lowest. Entities peaked at 83,222, including buildings, deployables and everything else. Up to 3,872 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] online, and how reliable is it?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is up and running at the moment. About 2 days 12 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] located?

Nothing published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.233.150.44:35025 is where it lives.

Getting in

How do I join Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Either enter client.connect 85.233.150.44:35025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: http://cloudrust.ru/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.