Rust PopulationField survey · Rust servers
Observing 90,018 players 11,844 servers 3,736 with someone on 420 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,999habitat unknownfirst seen 25 Oct 2026

test.pvdw.io

Offline 85.234.204.103:50080 checked 3d ago

Measurements

Players now
1/ 30
= 1 player
3% full
7-day average
0
peak 1
Rank
#13,999
top 63%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 23:28 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does test.pvdw.io rank against other Rust servers?

By player hours over the last seven days, test.pvdw.io places at #13,999, within the top 63% of ranked servers.

How busy is test.pvdw.io?

At this count test.pvdw.io is offline, with its last sighting 3 days 21 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on test.pvdw.io mean?

The game's server browser reads the tags test.pvdw.io publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include test.pvdw.io?

test.pvdw.io appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on test.pvdw.io?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on test.pvdw.io?

The record holds too few of test.pvdw.io's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 days 21 hours ago, that is how long the current world has stood.

Map and rules

Which map does test.pvdw.io run?

The map on test.pvdw.io is procedural, made by the game at size 3,000 from seed 1103970972. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on test.pvdw.io?

No gather rate appears in the name of test.pvdw.io. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does test.pvdw.io run?

Rust network protocol 2635 and build 168909 on Linux is what test.pvdw.io uses. Steam updates your game automatically, but you need the same protocol to join.

Is test.pvdw.io online, and how reliable is it?

Currently offline, test.pvdw.io was last seen 3 days 21 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 25 October 2026.

Where is test.pvdw.io located?

Nothing published by test.pvdw.io states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.234.204.103:50080.

Getting in

How do I join test.pvdw.io?

To connect directly, open Rust's console with F1 and type client.connect 85.234.204.103:50080; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.pvdw.io.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp30
Max players You can join up to 30 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.