test.pvdw.io
Offline 85.234.204.103:50080 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 23:28 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test.pvdw.io rank against other Rust servers?
By player hours over the last seven days, test.pvdw.io places at #13,999, within the top 63% of ranked servers.
How busy is test.pvdw.io?
At this count test.pvdw.io is offline, with its last sighting 3 days 21 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on test.pvdw.io mean?
The game's server browser reads the tags test.pvdw.io publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include test.pvdw.io?
test.pvdw.io appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on test.pvdw.io?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on test.pvdw.io?
The record holds too few of test.pvdw.io's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does test.pvdw.io run?
The map on test.pvdw.io is procedural, made by the game at size 3,000 from seed 1103970972. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on test.pvdw.io?
No gather rate appears in the name of test.pvdw.io. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does test.pvdw.io run?
Rust network protocol 2635 and build 168909 on Linux is what test.pvdw.io uses. Steam updates your game automatically, but you need the same protocol to join.
Is test.pvdw.io online, and how reliable is it?
Currently offline, test.pvdw.io was last seen 3 days 21 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 25 October 2026.
Where is test.pvdw.io located?
Nothing published by test.pvdw.io states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 85.234.204.103:50080.
Getting in
How do I join test.pvdw.io?
To connect directly, open Rust's console with F1 and type client.connect 85.234.204.103:50080; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.pvdw.io.