locServ47
Online 85.236.190.20:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:11 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does locServ47 rank against other Rust servers?
By player hours over the last seven days, locServ47 places at #5,976, within the top 27% of ranked servers.
How busy is locServ47?
locServ47 holds 0 players at the moment, out of 20 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 07:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on locServ47 mean?
What the game's server browser reads from locServ47 is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include locServ47?
These Rust Population lists include locServ47: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on locServ47?
The busiest point of its recent wipes averaged 3 players. 29 hours after the latest wipe the crowd peaked.
What is the wipe schedule on locServ47?
Its rhythm cannot be told yet: too few of locServ47's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 15 hours ago the current world was made.
Map and rules
Which map does locServ47 run?
A procedural map of size 3,000 from seed 3221155, generated by the game, is in use on locServ47. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on locServ47?
The name tells you nothing about gather rates: locServ47 states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does locServ47 run?
Rust network protocol 2635 and build 168909 on Linux is what locServ47 uses. The protocol must match for you to join, and Steam updates it for you.
Does locServ47 run smoothly?
The last 48 hours saw an average of 186 server fps, with 143 as the lowest. The entity count reached 48,485: buildings, deployables and all other objects. Up to 2,206 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is locServ47 online, and how reliable is it?
locServ47 is up and running at the moment. About 4 days 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 23 September 2026.
Where is locServ47 located?
Nothing published by locServ47 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.236.190.20:28015 is where it lives.
How to join
How do I join locServ47?
Open the console with F1 in Rust and enter client.connect 85.236.190.20:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.