US RustyScape 10x PVE | All Blueprints | Live Events
Offline NA 85.31.224.23:28415 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does US RustyScape 10x PVE | All Blueprints | Live Events rank against other Rust servers?
Seven-day player hours put US RustyScape 10x PVE | All Blueprints | Live Events at #15,150, or #1,567 in North America, inside the top – of all ranked servers.
How busy is US RustyScape 10x PVE | All Blueprints | Live Events?
US RustyScape 10x PVE | All Blueprints | Live Events is offline at this count; we last saw it 45 days 9 hours ago.
Lists and tags
What do the server tags on US RustyScape 10x PVE | All Blueprints | Live Events mean?
These are the tags US RustyScape 10x PVE | All Blueprints | Live Events publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include US RustyScape 10x PVE | All Blueprints | Live Events?
US RustyScape 10x PVE | All Blueprints | Live Events appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x and it will show up.
Wipe notes
What is the wipe schedule on US RustyScape 10x PVE | All Blueprints | Live Events?
An estimate from the force wipe gives US RustyScape 10x PVE | All Blueprints | Live Events's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 52 days 4 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does US RustyScape 10x PVE | All Blueprints | Live Events run?
US RustyScape 10x PVE | All Blueprints | Live Events uses a map the game generates: procedural.
What are the rules and settings on US RustyScape 10x PVE | All Blueprints | Live Events?
US RustyScape 10x PVE | All Blueprints | Live Events advertises a 10x gather rate in its title. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does US RustyScape 10x PVE | All Blueprints | Live Events run?
On Linux, US RustyScape 10x PVE | All Blueprints | Live Events runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam updates it for you.
Is US RustyScape 10x PVE | All Blueprints | Live Events online, and how reliable is it?
Offline at the moment, US RustyScape 10x PVE | All Blueprints | Live Events was last seen 45 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is US RustyScape 10x PVE | All Blueprints | Live Events located?
With its NA tag, US RustyScape 10x PVE | All Blueprints | Live Events places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.31.224.23:28415.
Getting in
How do I join US RustyScape 10x PVE | All Blueprints | Live Events?
Open the console with F1 in Rust and enter client.connect 85.31.224.23:28415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.