Tin & Blood
Offline 85.72.240.52:35005 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
By player hours over the last seven days, Tin & Blood places at #15,491, within the top 69% of ranked servers.
How busy is Tin & Blood?
We have no live count for Tin & Blood right now. It was last seen 37 days 7 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tin & Blood?
Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Tin & Blood?
Its rhythm cannot be told yet: too few of Tin & Blood's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 46 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, made by the game at size 6,000 from seed 1789661113. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 37 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.
Where is Tin & Blood located?
A region is not published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.72.240.52:35005.
How to join
How do I join Tin & Blood?
Open the console with F1 in Rust and enter client.connect 85.72.240.52:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.