Rust PopulationField survey · Rust servers
Observing 63,710 players 11,765 servers 3,546 with someone on 131 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,491habitat unknownfirst seen 19 Sep 2026

Tin & Blood

Offline 85.72.240.52:35005 checked 37d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,491
top 69%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Tin & Blood rank against other Rust servers?

By player hours over the last seven days, Tin & Blood places at #15,491, within the top 69% of ranked servers.

How busy is Tin & Blood?

We have no live count for Tin & Blood right now. It was last seen 37 days 7 hours ago.

Lists and tags

What do the server tags on Tin & Blood mean?

What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Tin & Blood?

Tin & Blood appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on Tin & Blood?

Its rhythm cannot be told yet: too few of Tin & Blood's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 46 days 2 hours ago, that is how long the current world has stood.

Map and rules

Which map does Tin & Blood run?

The map on Tin & Blood is procedural, made by the game at size 6,000 from seed 1789661113. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Tin & Blood?

No gather rate appears in the name of Tin & Blood. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

Currently offline, Tin & Blood was last seen 37 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.

Where is Tin & Blood located?

A region is not published by Tin & Blood. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.72.240.52:35005.

How to join

How do I join Tin & Blood?

Open the console with F1 in Rust and enter client.connect 85.72.240.52:35005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.