Tin & Blood
Offline 85.72.243.22:35005 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tin & Blood rank against other Rust servers?
Over the past week it ranks #15,515 for player hours, which puts Tin & Blood in the top – of all ranked servers.
How busy is Tin & Blood?
We have no live count for Tin & Blood right now. It was last seen 37 days 6 hours ago.
Lists and tags
What do the server tags on Tin & Blood mean?
What the game's server browser reads from Tin & Blood is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tin & Blood?
On Rust Population, Tin & Blood is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Tin & Blood?
Its rhythm cannot be told yet: too few of Tin & Blood's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 days ago the current world was made.
Map and rules
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, made by the game.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name of Tin & Blood. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Currently offline, Tin & Blood was last seen 37 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 20 September 2026, Rust Population saw it for the first time.
Where is Tin & Blood located?
A region is not published by Tin & Blood. The location a server claims is what Rust Population shows, not the place where the machine stands. 85.72.243.22:35005 is where it lives.
Getting in
How do I join Tin & Blood?
To connect directly, open Rust's console with F1 and type client.connect 85.72.243.22:35005; or press Launch Rust on this page and Steam opens Rust and joins for you.