Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 137 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,956habitat unknownfirst seen 21 Sep 2026

#1 Rust LAN-Server | TEST

Offline 86.103.6.78:28015 checked 37d ago

monthly wipes moddedcarbon

Measurements

Players now
1/ 25
= 1 player
4% full
7-day average
0
peak –
Rank
#14,956
top 65%
Last wipe
37d ago
monthly schedule
Next wipe
8d 1h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

8d 1h
Thu 5 Nov, 19:00 UTC
FW
36d 1h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 11:22 UTC37d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does #1 Rust LAN-Server | TEST rank against other Rust servers?

Over the past week it ranks #14,956 for player hours, which puts #1 Rust LAN-Server | TEST in the top 65% of all ranked servers.

How busy is #1 Rust LAN-Server | TEST?

We have no live count for #1 Rust LAN-Server | TEST right now. It was last seen 37 days 3 hours ago.

Tags

What do the server tags on #1 Rust LAN-Server | TEST mean?

What the game's server browser reads from #1 Rust LAN-Server | TEST is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp25 (Max players): 25 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include #1 Rust LAN-Server | TEST?

#1 Rust LAN-Server | TEST appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe notes

What does wipe day look like on #1 Rust LAN-Server | TEST?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on #1 Rust LAN-Server | TEST?

Once a month #1 Rust LAN-Server | TEST wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 37 days 4 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Settings

Which map does #1 Rust LAN-Server | TEST run?

#1 Rust LAN-Server | TEST uses a map the game generates, procedural, at size 2,000 with seed 923208345. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on #1 Rust LAN-Server | TEST?

No gather rate appears in the name of #1 Rust LAN-Server | TEST. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does #1 Rust LAN-Server | TEST run?

On Windows, #1 Rust LAN-Server | TEST runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.

Is #1 Rust LAN-Server | TEST online, and how reliable is it?

We last saw #1 Rust LAN-Server | TEST 37 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.

Where is #1 Rust LAN-Server | TEST located?

A region is not published by #1 Rust LAN-Server | TEST. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 86.103.6.78:28015.

Getting in

How do I join #1 Rust LAN-Server | TEST?

Open the console with F1 in Rust and enter client.connect 86.103.6.78:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,^z,^y,^m,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp25
Max players 25 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.