BSP Dust II Prototype
Offline 86.110.45.229:28245 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:06 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BSP Dust II Prototype rank against other Rust servers?
The last seven days of player hours place BSP Dust II Prototype at #15,191, within the top 70% of all ranked servers.
How busy is BSP Dust II Prototype?
At this count BSP Dust II Prototype is offline, with its last sighting 14 days 23 hours ago.
Lists and tags
What do the server tags on BSP Dust II Prototype mean?
What the game's server browser reads from BSP Dust II Prototype is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BSP Dust II Prototype?
On Rust Population, BSP Dust II Prototype is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on BSP Dust II Prototype?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on BSP Dust II Prototype?
Its rhythm cannot be told yet: too few of BSP Dust II Prototype's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 17 days 6 hours ago the current world was made.
Settings
What are the rules and settings on BSP Dust II Prototype?
Nothing in BSP Dust II Prototype's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does BSP Dust II Prototype run?
Rust network protocol 2634 and build 167584 on Windows is what BSP Dust II Prototype uses. The protocol must match for you to join, and Steam updates it for you.
Is BSP Dust II Prototype online, and how reliable is it?
Currently offline, BSP Dust II Prototype was last seen 14 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is BSP Dust II Prototype located?
A region is not published by BSP Dust II Prototype. Rust Population does not look up where the machine stands; it shows where the server says it is. 86.110.45.229:28245 is where it lives.
How to join
How do I join BSP Dust II Prototype?
Either enter client.connect 86.110.45.229:28245 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.