Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,902habitat unknownfirst seen 13 Oct 2026

Rust Development Server

Offline 86.120.159.44:28015 checked 1h ago

Measurements

Players now
1/ 3
= 1 player
33% full
7-day average
1
peak 1
Rank
#4,902
top 22%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0008:0013:0017:0006:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:35 UTC4d ago 1 – running 1
Thu 22 Oct, 17:52 UTC6d ago 1 – 1 days 1
Tue 20 Oct, 14:58 UTC8d ago 1 held half 2.1 days 1
Tue 20 Oct, 07:50 UTC8d ago 1 – 0.3 days 1
Sat 17 Oct, 17:24 UTC11d ago 1 held half 2.6 days 1
Sat 17 Oct, 05:18 UTC11d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Development Server rank against other Rust servers?

Over the past week it ranks #4,902 for player hours, which puts Rust Development Server in the top 22% of all ranked servers.

How busy is Rust Development Server?

At this count Rust Development Server is offline, with its last sighting 1 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 05:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Rust Development Server mean?

What the game's server browser reads from Rust Development Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Development Server?

These Rust Population lists include Rust Development Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Rust Development Server?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Rust Development Server?

No next wipe can be predicted for Rust Development Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Rust Development Server run?

A procedural map, generated by the game, is in use on Rust Development Server.

What are the rules and settings on Rust Development Server?

The name tells you nothing about gather rates: Rust Development Server states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Rust Development Server run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Development Server. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Development Server online, and how reliable is it?

Currently offline, Rust Development Server was last seen 1 hours ago. It was up 34% of the time over the last 7 full days, 57 out of 168 hours. The first sighting by Rust Population was on 13 October 2026.

Where is Rust Development Server located?

Nothing published by Rust Development Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 86.120.159.44:28015.

How to join

How do I join Rust Development Server?

To connect directly, open Rust's console with F1 and type client.connect 86.120.159.44:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp3
Max players The server has 3 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.