cdogservers.net - Public
Offline 86.128.139.225:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does cdogservers.net - Public rank against other Rust servers?
By player hours over the last seven days, cdogservers.net - Public places at #15,230, within the top 70% of ranked servers.
How busy is cdogservers.net - Public?
cdogservers.net - Public is offline at this count; we last saw it 12 days ago.
Lists and tags
What do the server tags on cdogservers.net - Public mean?
The game's server browser reads the tags cdogservers.net - Public publishes: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include cdogservers.net - Public?
cdogservers.net - Public appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on cdogservers.net - Public?
The record holds too few of cdogservers.net - Public's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does cdogservers.net - Public run?
The map on cdogservers.net - Public is procedural, made by the game at size 3,000 from seed 689777. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on cdogservers.net - Public?
Nothing in cdogservers.net - Public's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does cdogservers.net - Public run?
Rust network protocol 2634 and build 167781 on Windows is what cdogservers.net - Public uses. The protocol must match for you to join, and Steam updates it for you.
Is cdogservers.net - Public online, and how reliable is it?
Currently offline, cdogservers.net - Public was last seen 12 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.
Where is cdogservers.net - Public located?
Nothing published by cdogservers.net - Public states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 86.128.139.225:28015.
How to join
How do I join cdogservers.net - Public?
To connect directly, open Rust's console with F1 and type client.connect 86.128.139.225:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.