cdogservers.net - Public
Online 86.135.82.110:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does cdogservers.net - Public rank against other Rust servers?
The last seven days of player hours place cdogservers.net - Public at #15,323, within the top 69% of all ranked servers.
How busy is cdogservers.net - Public?
cdogservers.net - Public holds 0 players at the moment, out of 400 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on cdogservers.net - Public mean?
The game's server browser reads the tags cdogservers.net - Public publishes: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): The server has 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include cdogservers.net - Public?
On Rust Population, cdogservers.net - Public is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on cdogservers.net - Public?
Too few wipes are on record for cdogservers.net - Public to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 11 hours ago the current world was made.
Settings
Which map does cdogservers.net - Public run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on cdogservers.net - Public. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on cdogservers.net - Public?
Nothing in cdogservers.net - Public's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does cdogservers.net - Public run?
Rust network protocol 2634 and build 167781 on Windows is what cdogservers.net - Public uses. The protocol must match for you to join, and Steam updates it for you.
Does cdogservers.net - Public run smoothly?
The last 48 hours saw an average of 95 server fps, with 64 as the lowest. Up to 209,468 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,154 MB. Players feel lag when fps is low and the entity count climbs.
Is cdogservers.net - Public online, and how reliable is it?
You will find cdogservers.net - Public online now. About 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 160 of 168 hours were online, or 95%. On 21 October 2026, Rust Population saw it for the first time.
Where is cdogservers.net - Public located?
Nothing published by cdogservers.net - Public states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 86.135.82.110:28015.
Getting in
How do I join cdogservers.net - Public?
To connect directly, open Rust's console with F1 and type client.connect 86.135.82.110:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.