Rust PopulationField survey · Rust servers
Observing 64,636 players 11,756 servers 3,440 with someone on 196 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,323habitat unknownfirst seen 21 Oct 2026

cdogservers.net - Public

Online 86.135.82.110:28015 checked 7m ago

Measurements

Players now
0/ 400
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does cdogservers.net - Public rank against other Rust servers?

The last seven days of player hours place cdogservers.net - Public at #15,323, within the top 69% of all ranked servers.

How busy is cdogservers.net - Public?

cdogservers.net - Public holds 0 players at the moment, out of 400 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on cdogservers.net - Public mean?

The game's server browser reads the tags cdogservers.net - Public publishes: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): The server has 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include cdogservers.net - Public?

On Rust Population, cdogservers.net - Public is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on cdogservers.net - Public?

Too few wipes are on record for cdogservers.net - Public to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 11 hours ago the current world was made.

Settings

Which map does cdogservers.net - Public run?

A procedural map of size 6,000 from seed 1337, generated by the game, is in use on cdogservers.net - Public. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on cdogservers.net - Public?

Nothing in cdogservers.net - Public's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does cdogservers.net - Public run?

Rust network protocol 2634 and build 167781 on Windows is what cdogservers.net - Public uses. The protocol must match for you to join, and Steam updates it for you.

Does cdogservers.net - Public run smoothly?

The last 48 hours saw an average of 95 server fps, with 64 as the lowest. Up to 209,468 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,154 MB. Players feel lag when fps is low and the entity count climbs.

Is cdogservers.net - Public online, and how reliable is it?

You will find cdogservers.net - Public online now. About 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 160 of 168 hours were online, or 95%. On 21 October 2026, Rust Population saw it for the first time.

Where is cdogservers.net - Public located?

Nothing published by cdogservers.net - Public states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 86.135.82.110:28015.

Getting in

How do I join cdogservers.net - Public?

To connect directly, open Rust's console with F1 and type client.connect 86.135.82.110:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players The server has 400 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.