RustOverlay test
Offline 86.150.56.94:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:08 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustOverlay test rank against other Rust servers?
By player hours over the last seven days, RustOverlay test places at #13,039, within the top 59% of ranked servers.
How busy is RustOverlay test?
At this count RustOverlay test is offline, with its last sighting 9 days 14 hours ago.
Tags
What do the server tags on RustOverlay test mean?
The game's server browser reads the tags RustOverlay test publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustOverlay test?
RustOverlay test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustOverlay test?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustOverlay test?
Too few wipes are on record for RustOverlay test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 13 hours ago.
Map and rules
Which map does RustOverlay test run?
RustOverlay test uses a map the game generates: procedural.
What are the rules and settings on RustOverlay test?
The name tells you nothing about gather rates: RustOverlay test states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does RustOverlay test run?
On Windows, RustOverlay test runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is RustOverlay test online, and how reliable is it?
Offline at the moment, RustOverlay test was last seen 9 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 October 2026.
Where is RustOverlay test located?
A region is not published by RustOverlay test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 86.150.56.94:28015.
How to join
How do I join RustOverlay test?
Open the console with F1 in Rust and enter client.connect 86.150.56.94:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.