Vehicle Testing
Offline 86.164.122.205:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 16:15 UTC37d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Vehicle Testing rank against other Rust servers?
The last seven days of player hours place Vehicle Testing at #13,814, within the top 60% of all ranked servers.
How busy is Vehicle Testing?
At this count Vehicle Testing is offline, with its last sighting 37 days 17 hours ago.
Lists and tags
What do the server tags on Vehicle Testing mean?
What the game's server browser reads from Vehicle Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Vehicle Testing?
These Rust Population lists include Vehicle Testing: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Vehicle Testing?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Vehicle Testing?
The record holds too few of Vehicle Testing's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 37 days 17 hours ago.
Settings
Which map does Vehicle Testing run?
Vehicle Testing uses a map the game generates: procedural.
What are the rules and settings on Vehicle Testing?
No gather rate appears in the name of Vehicle Testing. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Vehicle Testing run?
Rust network protocol 2633 and build 164530 on Windows is what Vehicle Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Vehicle Testing online, and how reliable is it?
Offline at the moment, Vehicle Testing was last seen 37 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.
Where is Vehicle Testing located?
Nothing published by Vehicle Testing states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 86.164.122.205:28015 is where it lives.
How to join
How do I join Vehicle Testing?
To connect directly, open Rust's console with F1 and type client.connect 86.164.122.205:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.