Survivors 10x - Local Development
Offline 86.172.208.118:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:45 UTC8d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Survivors 10x - Local Development rank against other Rust servers?
Over the past week it ranks #6,991 for player hours, which puts Survivors 10x - Local Development in the top 31% of all ranked servers.
How busy is Survivors 10x - Local Development?
Survivors 10x - Local Development is offline at this count; we last saw it 2 days 7 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 3.
Lists and tags
What do the server tags on Survivors 10x - Local Development mean?
The game's server browser reads the tags Survivors 10x - Local Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Survivors 10x - Local Development?
On Rust Population, Survivors 10x - Local Development is filed under these lists: 10x Rust servers: where the population is and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x and it will show up.
Wipe notes
What does wipe day look like on Survivors 10x - Local Development?
Across its recent wipes the busiest crowds averaged 2 players. 27 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Survivors 10x - Local Development?
The record holds too few of Survivors 10x - Local Development's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 17 hours ago, that is how long the current world has stood.
Settings
Which map does Survivors 10x - Local Development run?
Survivors 10x - Local Development uses a map the game generates: procedural.
What are the rules and settings on Survivors 10x - Local Development?
You gather at 10x on Survivors 10x - Local Development, to judge by the name. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Survivors 10x - Local Development run?
On Windows, Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Survivors 10x - Local Development online, and how reliable is it?
Currently offline, Survivors 10x - Local Development was last seen 2 days 7 hours ago. Over the last 7 full days, 45 of 168 hours were online, or 27%. It was first seen by Rust Population on 19 October 2026.
Where is Survivors 10x - Local Development located?
Nothing published by Survivors 10x - Local Development states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 86.172.208.118:28015.
Getting in
How do I join Survivors 10x - Local Development?
To connect directly, open Rust's console with F1 and type client.connect 86.172.208.118:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.