Rust PopulationField survey · Rust servers
Observing 59,433 players 11,750 servers 3,457 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,219habitat unknownfirst seen 22 Sep 2026

Local_Test

Offline 86.174.170.175:28015 checked 34d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,219
top 57%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Local_Test rank against other Rust servers?

Over the past week it ranks #13,219 for player hours, which puts Local_Test in the top 57% of all ranked servers.

How busy is Local_Test?

Local_Test is offline at this count; we last saw it 34 days 22 hours ago.

Tags

What do the server tags on Local_Test mean?

The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Local_Test?

Local_Test appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Local_Test?

Too few wipes are on record for Local_Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 34 days 23 hours ago the current world was made.

Map and rules

Which map does Local_Test run?

The map on Local_Test is procedural, made by the game.

What are the rules and settings on Local_Test?

Nothing in Local_Test's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Local_Test run?

Rust network protocol 2633 and build 165217 on Windows is what Local_Test uses. Steam updates your game automatically, but you need the same protocol to join.

Is Local_Test online, and how reliable is it?

Offline at the moment, Local_Test was last seen 34 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.

Where is Local_Test located?

No region is published by Local_Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 86.174.170.175:28015.

Getting in

How do I join Local_Test?

To connect directly, open Rust's console with F1 and type client.connect 86.174.170.175:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.