Local_Test
Offline 86.174.170.175:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local_Test rank against other Rust servers?
Over the past week it ranks #13,219 for player hours, which puts Local_Test in the top 57% of all ranked servers.
How busy is Local_Test?
Local_Test is offline at this count; we last saw it 34 days 22 hours ago.
Tags
What do the server tags on Local_Test mean?
The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local_Test?
Local_Test appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local_Test?
Too few wipes are on record for Local_Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 34 days 23 hours ago the current world was made.
Map and rules
Which map does Local_Test run?
The map on Local_Test is procedural, made by the game.
What are the rules and settings on Local_Test?
Nothing in Local_Test's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Local_Test run?
Rust network protocol 2633 and build 165217 on Windows is what Local_Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local_Test online, and how reliable is it?
Offline at the moment, Local_Test was last seen 34 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.
Where is Local_Test located?
No region is published by Local_Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 86.174.170.175:28015.
Getting in
How do I join Local_Test?
To connect directly, open Rust's console with F1 and type client.connect 86.174.170.175:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.