Bloodwolves
Offline 86.225.105.163:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:11 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Bloodwolves rank against other Rust servers?
By player hours over the last seven days, Bloodwolves places at #13,866, within the top 63% of ranked servers.
How busy is Bloodwolves?
We have no live count for Bloodwolves right now. It was last seen 16 days 18 hours ago.
Lists and tags
What do the server tags on Bloodwolves mean?
What the game's server browser reads from Bloodwolves is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Bloodwolves?
These Rust Population lists include Bloodwolves: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Bloodwolves?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Bloodwolves?
Too few wipes are on record for Bloodwolves to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 19 hours ago the current world was made.
Settings
Which map does Bloodwolves run?
A procedural map, generated by the game, is in use on Bloodwolves.
What are the rules and settings on Bloodwolves?
Nothing in Bloodwolves's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Bloodwolves run?
The setup is Rust network protocol 2634 and build 167584 on Windows for Bloodwolves. Your game needs the same protocol to join; Steam takes care of updating it.
Is Bloodwolves online, and how reliable is it?
Offline at the moment, Bloodwolves was last seen 16 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 12 October 2026.
Where is Bloodwolves located?
A region is not published by Bloodwolves. Rust Population does not look up where the machine stands; it shows where the server says it is. 86.225.105.163:28015 is where it lives.
Getting in
How do I join Bloodwolves?
Either enter client.connect 86.225.105.163:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.