cheggsLab
Offline 86.8.201.136:16261 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:30 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does cheggsLab rank against other Rust servers?
The last seven days of player hours place cheggsLab at #14,513, within the top 67% of all ranked servers.
How busy is cheggsLab?
We have no live count for cheggsLab right now. It was last seen 15 days 3 hours ago.
Tags
What do the server tags on cheggsLab mean?
What the game's server browser reads from cheggsLab is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include cheggsLab?
cheggsLab appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on cheggsLab?
The busiest point of its recent wipes averaged 2 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on cheggsLab?
Too few wipes are on record for cheggsLab to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does cheggsLab run?
A procedural map of size 1,500 from seed 1582486418, generated by the game, is in use on cheggsLab. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on cheggsLab?
Nothing in cheggsLab's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does cheggsLab run?
Rust network protocol 2634 and build 167781 on Linux is what cheggsLab uses. Steam updates your game automatically, but you need the same protocol to join.
Is cheggsLab online, and how reliable is it?
We last saw cheggsLab 15 days 3 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.
Where is cheggsLab located?
A region is not published by cheggsLab. Rust Population does not look up where the machine stands; it shows where the server says it is. 86.8.201.136:16261 is where it lives.
How to join
How do I join cheggsLab?
To connect directly, open Rust's console with F1 and type client.connect 86.8.201.136:16261; or press Launch Rust on this page and Steam opens Rust and joins for you.