too_mars
Offline 86.82.133.235:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does too_mars rank against other Rust servers?
By player hours over the last seven days, too_mars places at #14,809, within the top 67% of ranked servers.
How busy is too_mars?
At this count too_mars is offline, with its last sighting 18 days 16 hours ago.
Lists and tags
What do the server tags on too_mars mean?
These are the tags too_mars publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include too_mars?
On Rust Population, too_mars is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on too_mars?
The record holds too few of too_mars's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 18 days 16 hours ago.
Settings
Which map does too_mars run?
The map on too_mars is procedural, made by the game.
What are the rules and settings on too_mars?
Nothing in too_mars's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does too_mars run?
On Windows, too_mars runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is too_mars online, and how reliable is it?
Offline at the moment, too_mars was last seen 18 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 11 October 2026, Rust Population saw it for the first time.
Where is too_mars located?
Nothing published by too_mars states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 86.82.133.235:28015.
How to join
How do I join too_mars?
Open the console with F1 in Rust and enter client.connect 86.82.133.235:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.