Bob's Test Server
Online EU 87.104.249.6:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:37 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Bob's Test Server rank against other Rust servers?
Bob's Test Server ranks #6,401 on seven-day player hours, #1,924 in Europe, and sits in the top 29% of all ranked servers.
How busy is Bob's Test Server?
The count reads 0 players on Bob's Test Server, which has 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 04:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Bob's Test Server mean?
These are the tags Bob's Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Bob's Test Server?
Bob's Test Server appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Bob's Test Server?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Bob's Test Server?
The force wipe is the only wipe Bob's Test Server takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 23 days 3 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does Bob's Test Server run?
A procedural map of size 4,255 from seed 1549252653, generated by the game, is in use on Bob's Test Server. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Bob's Test Server?
Nothing in Bob's Test Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. Joining requires Rust's premium status. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Bob's Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Bob's Test Server. The protocol must match for you to join, and Steam updates it for you.
Does Bob's Test Server run smoothly?
In the last 48 hours, it averaged 88 server fps, with a low of 56. Entities peaked at 117,138, including buildings, deployables and everything else. The highest memory usage was 3,663 MB. What players experience as lag comes from low fps and a rising entity count.
Is Bob's Test Server online, and how reliable is it?
Bob's Test Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 15 hours ago. It was up 87% of the time over the last 7 full days, 146 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is Bob's Test Server located?
The EU tag is how Bob's Test Server places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 87.104.249.6:28015.
Getting in
How do I join Bob's Test Server?
Either enter client.connect 87.104.249.6:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Joining requires Rust's premium status. You can find its website at https://hapet.info/.