TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 9h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 18:11 UTC, in 21h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC6d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC15d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC25d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC37d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC46d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEAM PROJECT rank against other Rust servers?
On player hours over the last seven days TEAM PROJECT is #13,798, #2,423 in Europe, placing it in the top 62% of ranked servers.
How busy is TEAM PROJECT?
At this count TEAM PROJECT is offline, with its last sighting 9 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 08:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on TEAM PROJECT mean?
What the game's server browser reads from TEAM PROJECT is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TEAM PROJECT?
On Rust Population, TEAM PROJECT is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on TEAM PROJECT?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on TEAM PROJECT?
The prediction follows its tag, since too few of TEAM PROJECT's wipes are on record to confirm the schedule. A wipe is due on Friday 30 October at 18:11 UTC, the next one. Counted from 6 days 2 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Map and rules
Which map does TEAM PROJECT run?
The map on TEAM PROJECT is procedural, made by the game at size 1,750 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on TEAM PROJECT?
Nothing in TEAM PROJECT's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs battlefield, kits and high rates drive fast PvP. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2635 and build 168909 on Linux is what TEAM PROJECT uses. The protocol must match for you to join, and Steam updates it for you.
Is TEAM PROJECT online, and how reliable is it?
Offline at the moment, TEAM PROJECT was last seen 9 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 13 September 2026, Rust Population saw it for the first time.
Where is TEAM PROJECT located?
By its EU tag, TEAM PROJECT says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 87.117.33.33:28015.
Getting in
How do I join TEAM PROJECT?
To connect directly, open Rust's console with F1 and type client.connect 87.117.33.33:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.