Rust PopulationField survey · Rust servers
Observing 96,179 players 11,824 servers 3,864 with someone on 529 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,798EUfirst seen 13 Sep 2026

TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 9h ago

weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#13,798
top 62% · #2423 in EU
Last wipe
6d ago
weekly schedule
Next wipe
21h
Fri 30 Oct, 18:11 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75107:0008:0009:0010:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 21h. Its weekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

21h
Fri 30 Oct, 18:11 UTC
6d 22h
Thu 5 Nov, 19:00 UTC
FW
7d 21h
Fri 6 Nov, 18:11 UTC
14d 21h
Fri 13 Nov, 18:11 UTC
21d 21h
Fri 20 Nov, 18:11 UTC
28d 21h
Fri 27 Nov, 18:11 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
35d 21h
Fri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC6d ago 1 – running 0
Wed 14 Oct, 16:46 UTC15d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC25d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC37d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC46d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does TEAM PROJECT rank against other Rust servers?

On player hours over the last seven days TEAM PROJECT is #13,798, #2,423 in Europe, placing it in the top 62% of ranked servers.

How busy is TEAM PROJECT?

At this count TEAM PROJECT is offline, with its last sighting 9 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 08:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on TEAM PROJECT mean?

What the game's server browser reads from TEAM PROJECT is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include TEAM PROJECT?

On Rust Population, TEAM PROJECT is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on TEAM PROJECT?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on TEAM PROJECT?

The prediction follows its tag, since too few of TEAM PROJECT's wipes are on record to confirm the schedule. A wipe is due on Friday 30 October at 18:11 UTC, the next one. Counted from 6 days 2 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.

Map and rules

Which map does TEAM PROJECT run?

The map on TEAM PROJECT is procedural, made by the game at size 1,750 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on TEAM PROJECT?

Nothing in TEAM PROJECT's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs battlefield, kits and high rates drive fast PvP. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does TEAM PROJECT run?

Rust network protocol 2635 and build 168909 on Linux is what TEAM PROJECT uses. The protocol must match for you to join, and Steam updates it for you.

Is TEAM PROJECT online, and how reliable is it?

Offline at the moment, TEAM PROJECT was last seen 9 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 13 September 2026, Rust Population saw it for the first time.

Where is TEAM PROJECT located?

By its EU tag, TEAM PROJECT says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 87.117.33.33:28015.

Getting in

How do I join TEAM PROJECT?

To connect directly, open Rust's console with F1 and type client.connect 87.117.33.33:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp150
Max players The server has 150 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.