InternalTrainServer""
Online 87.151.212.210:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC4h ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC19d ago | 0 | – | – | 0 |
| Sun 4 Oct, 18:21 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC25d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW26d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC32d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC40d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does InternalTrainServer"" rank against other Rust servers?
By player hours over the last seven days, InternalTrainServer"" places at #15,405, within the top 69% of ranked servers.
How busy is InternalTrainServer""?
InternalTrainServer"" holds 0 players at the moment, out of 10 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on InternalTrainServer"" mean?
The game's server browser reads the tags InternalTrainServer"" publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include InternalTrainServer""?
On Rust Population, InternalTrainServer"" is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on InternalTrainServer""?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on InternalTrainServer""?
There is no next wipe to predict: InternalTrainServer"" wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 hours ago.
Map and rules
Which map does InternalTrainServer"" run?
InternalTrainServer"" uses a map the game generates: procedural.
What are the rules and settings on InternalTrainServer""?
The name tells you nothing about gather rates: InternalTrainServer"" states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does InternalTrainServer"" run?
The setup is Rust network protocol 2635 and build 168909 on Linux for InternalTrainServer"". Steam updates your game automatically, but you need the same protocol to join.
Is InternalTrainServer"" online, and how reliable is it?
You will find InternalTrainServer"" online now. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is InternalTrainServer"" located?
Nothing published by InternalTrainServer"" states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 87.151.212.210:28015.
How to join
How do I join InternalTrainServer""?
Open the console with F1 in Rust and enter client.connect 87.151.212.210:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.