Rust PopulationField survey · Rust servers
Observing 39,332 players 11,647 servers 2,956 with someone on 70 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,180habitat unknownfirst seen 13 Sep 2026

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline 87.192.103.104:28015 checked 11d ago

2x moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,180
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:05 UTC11d ago 0 – running 0
Fri 9 Oct, 16:05 UTC18d ago 1 halved by day 2 7 days 0
Thu 8 Oct, 21:22 UTC19d ago 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC25d ago 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW26d ago 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC31d ago 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC32d ago 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC39d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf rank against other Rust servers?

Over the past week it ranks #15,180 for player hours, which puts RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf in the top 70% of all ranked servers.

How busy is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is offline at this count; we last saw it 11 days 6 hours ago.

Lists and tags

What do the server tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf mean?

These are the tags RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appears among the Rust Population lists that follow: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Wipe schedule

What does wipe day look like on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

There is no next wipe to predict: RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 10 hours ago the current world was made.

Settings

Which map does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf run?

A procedural map of size 4,000 from seed 1172717498, generated by the game, is in use on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

The name says it: gathering is multiplied 2x on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf run?

The setup is Rust network protocol 2634 and build 167231 on Linux for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The protocol must match for you to join, and Steam updates it for you.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf online, and how reliable is it?

Offline at the moment, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was last seen 11 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf located?

A region is not published by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 87.192.103.104:28015.

How to join

How do I join RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

To connect directly, open Rust's console with F1 and type client.connect 87.192.103.104:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players You can join up to 200 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.