[PL]RUST & SCRAP
Online EU 87.205.103.3:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:08 UTC13h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [PL]RUST & SCRAP rank against other Rust servers?
Seven-day player hours put [PL]RUST & SCRAP at #7,965, or #2,092 in Europe, inside the top 36% of all ranked servers.
How busy is [PL]RUST & SCRAP?
The count reads 0 players on [PL]RUST & SCRAP, which has 100 slots. We counted an average of 1 players in the past week, with 3 at the busiest. The busiest hour in the last 48 was 16:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on [PL]RUST & SCRAP mean?
What the game's server browser reads from [PL]RUST & SCRAP is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [PL]RUST & SCRAP?
These Rust Population lists include [PL]RUST & SCRAP: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on [PL]RUST & SCRAP?
The record holds too few of [PL]RUST & SCRAP's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 hours ago, that is how long the current world has stood.
Settings
Which map does [PL]RUST & SCRAP run?
The map on [PL]RUST & SCRAP is procedural, made by the game at size 3,000 from seed 2137. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [PL]RUST & SCRAP?
The name tells you nothing about gather rates: [PL]RUST & SCRAP states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [PL]RUST & SCRAP run?
On Windows, [PL]RUST & SCRAP runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [PL]RUST & SCRAP run smoothly?
It ran at 192 server fps on average over the last 48 hours, and never went below 158. Up to 47,421 entities were present, counting buildings, deployables and everything else. Up to 1,505 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [PL]RUST & SCRAP online, and how reliable is it?
[PL]RUST & SCRAP is up and running at the moment. Judging by the uptime it reports, the last restart was about 11 hours ago. It was up 1% of the time over the last 5 full days, 1 out of 120 hours. It was first seen by Rust Population on 21 October 2026.
Where is [PL]RUST & SCRAP located?
The EU tag is how [PL]RUST & SCRAP places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 87.205.103.3:28015 is where it lives.
How to join
How do I join [PL]RUST & SCRAP?
Open the console with F1 in Rust and enter client.connect 87.205.103.3:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.