MyTestServer
Online 88.114.139.3:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC4d ago | 1 | – | 2.5 days | 0 |
| Fri 23 Oct, 11:45 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 11:03 UTC6d ago | 0 | – | 2 days | 0 |
Quick answers
Population
How does MyTestServer rank against other Rust servers?
The last seven days of player hours place MyTestServer at #8,357, within the top 37% of all ranked servers.
How busy is MyTestServer?
Of its 1 slots, MyTestServer is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 08:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on MyTestServer mean?
These are the tags MyTestServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MyTestServer?
On Rust Population, MyTestServer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on MyTestServer?
A new world comes every few hours on MyTestServer, which is why no wipe schedule is kept and those resets do not count as wipes.
Map and rules
Which map does MyTestServer run?
MyTestServer uses a map the game generates, procedural, at size 2,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on MyTestServer?
Nothing in MyTestServer's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MyTestServer run?
On Windows, MyTestServer runs Rust network protocol 2635 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does MyTestServer run smoothly?
In the last 48 hours, it averaged 232 server fps, with a low of 222. Entities peaked at 13,357, including buildings, deployables and everything else. Up to 1,180 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is MyTestServer online, and how reliable is it?
MyTestServer is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. Over the last 5 full days, 11 of 120 hours were online, or 9%. On 23 October 2026, Rust Population saw it for the first time.
Where is MyTestServer located?
Nothing published by MyTestServer states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 88.114.139.3:28015.
Getting in
How do I join MyTestServer?
Either enter client.connect 88.114.139.3:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.