Rust PopulationField survey · Rust servers
Observing 65,587 players 11,740 servers 3,350 with someone on 201 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,357habitat unknownfirst seen 23 Oct 2026

MyTestServer

Online 88.114.139.3:28015 checked 8m ago

moddedoxide

Measurements

Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#8,357
top 37%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0003:0009:0017:0019:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040000:0003:0009:0017:0019:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Log · new worlds

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:54 UTC2d ago – – – 1
Sun 25 Oct, 10:50 UTC4d ago – – – 0
Sun 25 Oct, 10:35 UTC4d ago 1 – 2.5 days 0
Fri 23 Oct, 11:45 UTC6d ago – – – 0
Fri 23 Oct, 11:03 UTC6d ago 0 – 2 days 0
Field questions

Quick answers

from the figures on this page

Population

How does MyTestServer rank against other Rust servers?

The last seven days of player hours place MyTestServer at #8,357, within the top 37% of all ranked servers.

How busy is MyTestServer?

Of its 1 slots, MyTestServer is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 08:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on MyTestServer mean?

These are the tags MyTestServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include MyTestServer?

On Rust Population, MyTestServer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What is the wipe schedule on MyTestServer?

A new world comes every few hours on MyTestServer, which is why no wipe schedule is kept and those resets do not count as wipes.

Map and rules

Which map does MyTestServer run?

MyTestServer uses a map the game generates, procedural, at size 2,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on MyTestServer?

Nothing in MyTestServer's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does MyTestServer run?

On Windows, MyTestServer runs Rust network protocol 2635 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Does MyTestServer run smoothly?

In the last 48 hours, it averaged 232 server fps, with a low of 222. Entities peaked at 13,357, including buildings, deployables and everything else. Up to 1,180 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is MyTestServer online, and how reliable is it?

MyTestServer is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. Over the last 5 full days, 11 of 120 hours were online, or 9%. On 23 October 2026, Rust Population saw it for the first time.

Where is MyTestServer located?

Nothing published by MyTestServer states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 88.114.139.3:28015.

Getting in

How do I join MyTestServer?

Either enter client.connect 88.114.139.3:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.