Rust PopulationField survey · Rust servers
Observing 36,352 players 11,696 servers 2,907 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,597habitat unknownfirst seen 6 Oct 2026

SADNESS

Offline 88.233.17.24:28015 checked 2d ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
1
peak 1
Rank
#10,597
top 48%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC2d ago 1 – running 1
Thu 22 Oct, 12:10 UTC6d ago 1 – 4 days 0
Thu 15 Oct, 11:41 UTC13d ago 1 held half 7 days 1
Thu 8 Oct, 10:03 UTC20d ago 1 – 7.1 days 0
Tue 6 Oct, 12:20 UTC22d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SADNESS rank against other Rust servers?

Over the past week it ranks #10,597 for player hours, which puts SADNESS in the top 48% of all ranked servers.

How busy is SADNESS?

We have no live count for SADNESS right now. It was last seen 2 days 14 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Tags

What do the server tags on SADNESS mean?

What the game's server browser reads from SADNESS is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include SADNESS?

SADNESS appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on SADNESS?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on SADNESS?

There is no next wipe to predict: SADNESS wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days 14 hours ago.

Map and rules

What are the rules and settings on SADNESS?

No gather rate appears in the name of SADNESS. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does SADNESS run?

On Windows, SADNESS runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is SADNESS online, and how reliable is it?

Offline at the moment, SADNESS was last seen 2 days 14 hours ago. Over the last 7 full days, 3 of 168 hours were online, or 2%. It was first seen by Rust Population on 6 October 2026.

Where is SADNESS located?

A region is not published by SADNESS. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 88.233.17.24:28015.

Getting in

How do I join SADNESS?

Open the console with F1 in Rust and enter client.connect 88.233.17.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players You can join up to 1 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.